BOXE:TI editor
-_-_-_-_-_-_-_

Objective:
----------
To use this editor to create intresting levels for
my game 'BOXE:TI'.

Controls:
---------

Front screen: 
-------------		
		1=edit game (or cant edit game)
		2=create new game (or cant create new game)
		3=quit

'edit game':- Edit an existing game. (only if one exists)  

'create new game':- Create a new blank game. (only if there is free memory)

'Quit':-Back to TI-OS.

edit screen:
------------ 
		1=edit level1
		2=edit level2
		3=edit level3
		4=clear all
		5=back to title

'edit level':- Edit a level of the selected game.

'Clear all':-Wipes all off the selected file. You have to 
confirm this action.

'back to title':-Returns to the front screen.

in edit: 
--------
		arrow keys=move cursor
		2ed=increase sprite
		Alpha=decrease sprite
		Delete=copy sprite
		Mode=place sprite
		Clear=finish edit

'move cursor':-The cursor is always an icon showing what you will
create when you press mode.

'increase/decrease sprite':-Change the icon you are going to place.

'copy sprite':-Copy what is under sprite to current placing icon.

'place sprite':-place sprite (or flag) here

'finish edit':-Fisish editing.

icons:
------
If you have played the game, then it should all make sence.

Please note the difference between placing a sprite and 
a flag:

sprite=simple graphic, will never move.

flag=a pointer to show where to start an object (eg. a platform)
note that all objects are drawn with sprites!
It is therefore possible to make a  platform, etc. that dossent 
move, because it has not been made through a flag.

The flags are:	Boxe start point
		Platform start (4 directions)
		Baddie-on-wall start
		Baddie with white dot: non-follow type
		Baddie with black dot: follow type
		Spike start down
		Spike start up

issues:
-------
Somtimes you cant place a flag, here is why:

+Cant put spikes on top row, because they will pop out the level
 and cause real problems.

+There is a maximum of ten platforms.

+There is a maximum of twenty 'baddies'. A baddie is anything which
 has the option to fire (other than Boxe)

+There is a maximum of ten spikes.

Notes:
------
You *must* ensure nothing falls of the level. I did not force 
walls round the level to offer more flexible editing.

The spikes do not check what they move into. So, you can make
a level with spikes which, for example, destroy platforms
when they pop up. This should not do any damage, but is
somthing to avoid (or promote?) in your new levels.

And, if there is *not* a flag to show where Boxe starts, then the
start point is 'top left'.

Also some sprites might have strange effects. For example you can
create a bullet which dossent move, but is just as deadly...or
stationary platforms...or lots of Boxe, each able to be shot but
only one can be moved. I included the full 'pallette' in other 
words.. 

Finally, when using the TI-windows graph link software,
NEVER open a game then click on the send button. Just
select Link::send... and do it that way.

I have no idea why opening a file causes problems, but
it meant that i thought DEVPAC83 wissne working...
(maybe my version is old. i have V1.3 1996)

Thanks to:
----------
+Everyone who has released source code.
+Whoever made ZASMLOAD.
+Hannes Edfeldt (Aka 'Movax') for the sprite routine.
+Joe Wingbermuehle for SoS.

Disclaimer:
----------
You have written a level?
Then release it!
I would be quite happy to stick levels on my home
page, so why not post them to me? (e-mail address
at bottom)

You want to put this editor on your web page? sure! 
(It would make sence to include to the game 
as well, of course)
However, please be ever so kind, and include a 
link to my home page (see bottom) as well. 

Oh, and please dont detatch this document from the
game.   

Updates:
--------
+SoS version released (level names changed)
+A few bytes have been shaved off here and there.
+Improved 'delay' things.

-------------------------------------
For any queries and such, my address: 

B.J.Ellis@hw.ac.uk

Home page (where you should find the source code):

http://www.cee.hw.ac.uk/~ceebje/
-------------------------------------
   
Bill J Ellis (Boxe Software)
